Capstone Report Card Week 11

11.06.2016 – 11.013.2016 What I was supposed to work on This week I was tasked to work on as much as I could on the small, sub-task list that I made for myself to work on. The main thing I needed to work on was to fix up the level loading system to properly startContinue reading “Capstone Report Card Week 11”

Capstone Report Card Week 7

10.09.2016 – 10.16.2016 What I was supposed to work on This week I was supposed to develop a list of obstacles and mechanics that would go into the game. This would include all the smaller details of the obstacles even if they are mechanically similar, such as building debris and a junked up car actingContinue reading “Capstone Report Card Week 7”

Capstone Report Card Week 6

10.02.2016 – 10.09.2016 What I was supposed to work on This week I was to whitebox the first level of the game with basic blocks, allowing for basic obstacle traversal and movement. I was also to created and adjust the mechanics of the game (player speed, responsiveness, input, etc…) to a good point to allowContinue reading “Capstone Report Card Week 6”

Capstone Report Card – Week 1

08.28.2016 – 09.04.2016 What I was supposed to work on This week I was tasked to integrate the tiling system into Unity, write out the story beats for the game, and draw up the storyboards/screen flow for the menu screen and tutorial level. What I did work on I did not do anything with theContinue reading “Capstone Report Card – Week 1”