Download Rockets (v0.2.5.1) PC build https://drive.google.com/file/d/0By8r0QhYr5GZQ3RVamRsT3FXTkk/view?usp=sharing OSX Build https://drive.google.com/file/d/0By8r0QhYr5GZQ1Y2Tzc2Mlp4bUU/view?usp=sharing
Tag Archives: capstone
Where I’m at now
Oi, it’s been a while. I should definitely get into the habit of posting more regularly. I officially “finished” my capstone project last semester, which I will post in a more “official” blog post in a bit. A few weeks off of the capstone and general development has given me some time to think backContinue reading “Where I’m at now”
Capstone Report Card Week 9
10.23.2016 – 10.30.2016 What I was supposed to work on This week I was supposed to work on a timer system as well as begin integrating a tile system to create the levels. I was also supposed to create a few more obstacle types for the player to interact with, as well as potentially startContinue reading “Capstone Report Card Week 9”
Capstone Report Card Week 7
10.09.2016 – 10.16.2016 What I was supposed to work on This week I was supposed to develop a list of obstacles and mechanics that would go into the game. This would include all the smaller details of the obstacles even if they are mechanically similar, such as building debris and a junked up car actingContinue reading “Capstone Report Card Week 7”
Camera Systems are neat
Like the title says, camera systems are neat. It took me a longer than I would have liked to make the current camera system I have, but after some finagling and diagramming things out, I figured out a system that should be able to be modified for future needs. We’ll need the Camera that isContinue reading “Camera Systems are neat”
Capstone Report Card Week 6
10.02.2016 – 10.09.2016 What I was supposed to work on This week I was to whitebox the first level of the game with basic blocks, allowing for basic obstacle traversal and movement. I was also to created and adjust the mechanics of the game (player speed, responsiveness, input, etc…) to a good point to allowContinue reading “Capstone Report Card Week 6”
Capstone Report Card – Week 4
09.18.2016 – 09.25.2016 What I was supposed to work on This week I was meant to adjust the obstacle system to allow for more freedom of movement for the player, as well as get the story outline done from Breault and sent over. I was also looking to start working on a basic dialogue systemContinue reading “Capstone Report Card – Week 4”
Capstone Report Card – Week 1
08.28.2016 – 09.04.2016 What I was supposed to work on This week I was tasked to integrate the tiling system into Unity, write out the story beats for the game, and draw up the storyboards/screen flow for the menu screen and tutorial level. What I did work on I did not do anything with theContinue reading “Capstone Report Card – Week 1”