Bob the Buisnessman (Vampire)

Download Here A game finished in 72 hours at the 2016 A&M Chillenium Game Jam. Did the programming and animation with two other people. The theme was fofaraw, defined as; a great deal of fuss or attention given to a minor matter. showy frills added unnecessarily. It was a really weird theme. A/D - Move... Continue Reading →

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Rockets

Overview Split-Screen Single Player Game Designer Programmer Rapid Prototyping Art (could you tell?) Currently being developed for my Senior Capstone Project. A proof-of-concept prototype for the Rapid Prototyping class where we had to create a game prototype every week. A very personal game that is inspired by the Israeli-Palestinian conflict, the player takes control of... Continue Reading →

[Student] Max and the Grimbles

  Overview Programmer/Engineer Systems UI Spawning A student-led project made in a semester at UTD under UTD Game Lab, a game industry simulation course. A team of about a dozen or so students must come together to create a vertical slice of a game in a semester complete with milestones, alpha, beta, and gold phases, and... Continue Reading →

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