Object Pool – Dot Matrix Dodger

View Gist Page C#, Unity Object Pooling system I created for Dot Matrix Dodger. The game takes heavy inspiration from bullet-hell and shmup type games where there are dozens, if not hundreds of game objects on the screen at once. Object Pooling is a common solution for these games and I developed a pooling system that spawns... Continue Reading →

Blog at WordPress.com.

Up ↑