Object Pool – Dot Matrix Dodger

View Gist Page C#, Unity Object Pooling system I created for Dot Matrix Dodger. The game takes heavy inspiration from bullet-hell and shmup type games where there are dozens, if not hundreds of game objects on the screen at once. Object Pooling is a common solution for these games and I developed a pooling system that spawns... Continue Reading →

Dot Matrix Dodger

Download on Google Play Download on Itch.io Overview Mobile Bullethell Dodger Game Programmer Designer Dot Matrix Dodger started as an experimental personal prototype and morphed into what it is now; a fast-paced, bullet-hell game that uses the accelerometer and gyroscope on your mobile phone as the input for movement. Inspired by games like Super Hexagon and Super... Continue Reading →

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