AI Capture the Flag

Find Gist Here Java, Searching Algorithms, AI design. Project for an Artificial Intelligence class. We were tasked with creating an "Agent" that would successfully capture and return an enemy flag to our base while simultaneously try to protect our own flag from capture. We were provided the Java environment our Agents would travel in. The... Continue Reading →

Object Pool – Dot Matrix Dodger

View Gist Page C#, Unity Object Pooling system I created for Dot Matrix Dodger. The game takes heavy inspiration from bullet-hell and shmup type games where there are dozens, if not hundreds of game objects on the screen at once. Object Pooling is a common solution for these games and I developed a pooling system that spawns... Continue Reading →

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