Object Pool – Dot Matrix Dodger

View Gist Page

C#, Unity

Object Pooling system I created for Dot Matrix Dodger. The game takes heavy inspiration from bullet-hell and shmup type games where there are dozens, if not hundreds of game objects on the screen at once. Object Pooling is a common solution for these games and I developed a pooling system that spawns enemies where I need them for the game.

View the Gist below or go to the Gist page linked above for a breakdown

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