A student-led project made in a semester at UTD under UTD Game Lab, a game industry simulation course. A team of about a dozen or so students must come together to create a vertical slice of a game in a semester complete with milestones, alpha, beta, and gold phases, and other aspects of professional game development you would expect.
I worked as a programmer and quality assurance tester. I created the base systems of interaction, character/item spawning, and placeholder UI, among other general systems. Towards the end of development, I provided quality assurance and bug finding towards the end of production.