Capstone Report Card Week 7

10.09.2016 - 10.16.2016 What I was supposed to work on This week I was supposed to develop a list of obstacles and mechanics that would go into the game. This would include all the smaller details of the obstacles even if they are mechanically similar, such as building debris and a junked up car acting... Continue Reading →

Camera Systems are neat

Like the title says, camera systems are neat. It took me a longer than I would have liked to make the current camera system I have, but after some finagling and diagramming things out, I figured out a system that should be able to be modified for future needs. We'll need the Camera that is... Continue Reading →

Capstone Report Card Week 6

10.02.2016 - 10.09.2016 What I was supposed to work on This week I was to whitebox the first level of the game with basic blocks, allowing for basic obstacle traversal and movement. I was also to created and adjust the mechanics of the game (player speed, responsiveness, input, etc…) to a good point to allow... Continue Reading →

Capstone Report Card Week 5

09.25.2016 - 10.02.2016 What I was supposed to work on This week I had assigned myself the task of working out what potential mechanics I could implement, regardless of it’s potential complexity of placement in the game. I would then go through each of the levels I have created for the story beats and events... Continue Reading →

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