Dot Matrix Dodger – [Game]

Overview Mobile Bullet hell Dodger Game Programmer Designer Creator Download on Google Play Dot Matrix Dodger started as an experimental personal prototype and morphed into what it is now; a fast-paced, bullet-hell game that uses the accelerometer and gyroscope on your mobile phone as the input for movement. Inspired by games like Super Hexagon and Super Stardust,Continue reading “Dot Matrix Dodger – [Game]”

Circular Reasoning – [Game]

Overview A student project turned published board game Main Designer/Creator Published by Breaking Games Buy at Breaking Games or Amazon Featured at IndieCade 2014 Selected for the 2016 Mensa Select Award   What started as a student project soon became a professional venture that’s been featured at IndieCade and is now professionally published and purchasable online at Breaking Games.Continue reading “Circular Reasoning – [Game]”

So long and thanks for all the fish

Welp, the time has come. Four years, two degrees, one crazy dude who decided it was a good idea to go for two degrees in four years. It’s been a heck of a ride to say the least. So many ups, so many downs, so many side to sides. With graduation comes new beginnings andContinue reading “So long and thanks for all the fish”

Capstone Report Card Week 11

11.06.2016 – 11.013.2016 What I was supposed to work on This week I was tasked to work on as much as I could on the small, sub-task list that I made for myself to work on. The main thing I needed to work on was to fix up the level loading system to properly startContinue reading “Capstone Report Card Week 11”

Capstone Report Card Week 9

10.23.2016 – 10.30.2016 What I was supposed to work on This week I was supposed to work on a timer system as well as begin integrating a tile system to create the levels. I was also supposed to create a few more obstacle types for the player to interact with, as well as potentially startContinue reading “Capstone Report Card Week 9”

Capstone Report Card Week 8

10.16.2016 – 10.23.2016 What I was supposed to work on This week my tasks included introducing the crouch mechanic into the player character controller, implement a timer system to create a fail state, playtest the game with a few people, and introduce a few new obstacles. What I did work on This week I incorporatedContinue reading “Capstone Report Card Week 8”

Capstone Report Card Week 7

10.09.2016 – 10.16.2016 What I was supposed to work on This week I was supposed to develop a list of obstacles and mechanics that would go into the game. This would include all the smaller details of the obstacles even if they are mechanically similar, such as building debris and a junked up car actingContinue reading “Capstone Report Card Week 7”