09.25.2016 - 10.02.2016
What I was supposed to work on
This week I had assigned myself the task of working out what potential mechanics I could implement, regardless of it’s potential complexity of placement in the game. I would then go through each of the levels I have created for the story beats and events and specify what mechanics I should expect in each of them. This lets me visualize how the story and mechanics are paced throughout the game.
What I did work on
Luckily, I did manage to get some time to work out potential mechanics and plan them out throughout the game’s levels. I was also able to replace the character controller with a more efficient one I found online.
What went wrong and what I’m doing about it
All that said, it doesn’t feel like much work is being progressed. I did work on the character controller, replacing it with a much more efficient one that I found on the internet. This should let me iterate much more easily when adding new mechanics taht the character can do.
What’s next (10.02.2016 – 10.09.2016)
- Write out as many detail mechanics
- Jump over obstacle
- Premade hole
- Mortar round comes in and makes a hole
- Electric cable thrashing about
- Etc…
- Communicate needs between both sides (get food, toss it over the wall, etc…)
- Jump over obstacle
- Add two of the mechanics from the list of potential mechanics.
- Whitebox the tutorial level with basic boxes/colliders to allow for basic gameplay
- Adjust player controller for a better feel