Capstone Report Card – Week 3

Report Card Week 3

09.11.2016 - 09.18.2016

What I was supposed to work on

For this week I was supposed to incorporate some light positioning systems for the player in the obstacle system for verticality. Adjust the input system to allow for more free movement, including “jumping”, and finally work on an “Outline” of the story that the player will experience.

What I did work on

I was able to incorporate “jumping” into the input system as well as lock the camera to it’s y position for this feature, and I have developed a general bullet point outline of some of the main events in the story.

What went wrong and what I’m doing about it

Unfortunately, this week was extremely busy on several fronts. I was busy working with Rush events for my fraternity, working on homework for some of my other classes, and generally kind of freaking out over my future. The standard stuff.

One of the main issues I tend to have is that I’ll delay working on the tasks until Wednesday, especially if I get busy with other things during that time. I need to dedicate a certain amount of time each day to doing some of the tasks. They don’t have to be the same time each day, but I need to have a portion of the day dedicated to working on something for, say, an hour, just to make sure I am doing something every day and keeping myself motivated.

What’s next (09.18.2016 – 09.25.2016)

  • Get the story outline done and sent to Breault.
  • Obstacle positioning system/platforming
    • Maybe just remove “obstacles” and just have it be simple stuff like jump, crouch, leap, etc…?
      • Wouldn’t need a “pass/fail” system if they just do it, and the failure system is just getting to the end on time.
  • Create base timer system.
  • Dialogue system
    • Maybe make the basics, like just getting random text to display in a typewriter style. Nothing with nodes, dialogue trees, whatever, just basic coding and visuals of it.
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